Etter at THQ gikk på en økonomisk smell tidligere i år var fremtiden usikker for mange av spillene som var under utvikling under THQs ledelse. De fleste seriene ble auksjonert bort til andre aktører, deriblant Metro: Last Light som ble kjøpt opp av utgiveren Deep Silver.
Det er en overgang som ser ut til å ha gått bra. 17. mai lanserer Deep Silver skytespillet, som er utviklet av det ukrainske studioet 4A Games. For å understreke at utviklingen går på skinner har Deep Silver sluppet en ny gameplay-trailer fra spillet som du kan se her:
Metro: Last Light er oppfølgeren til Metro 2033. I forgjengeren kjempet vi for å overleve i Moskvas tunnelbanesystem etter en atomkrig. I oppfølgeren, som finner sted i år 2034, er vi nok en gang soldaten Artyom som denne gangen er på jakt etter en dommedagsmaskin som kan sikre Artyoms faksjon seier i den evige krigen mot mutanter og andre grupperinger i undergrunnen.
Metro: Last Light utvikles av 4A Games og utgis av Deep Silver. Spillet lanseres på Playstation 3, Xbox 360 og PC 17. mai.
Pressemelding fra Deep Silver:
Deep Silver today opened the gates to Moscow’s underground once more, revealing a new gameplay trailer for the highly anticipated first person shooter Metro: Last Light. Entitled ‘Salvation’, the trailer focuses on the rich storyline behind the game, as the last remnants of mankind hurtle towards a final, fateful reckoning…
Metro: Last Light will be available from May 17, 2013 across Europe for PlayStation®3, the Xbox 360® video game and entertainment system from Microsoft, and Windows PC.
Metro: Last Light is a first person shooter and the highly anticipated sequel to the extraordinary Metro 2033. In the year 2034, a nuclear war has turned the world into a post-apocalyptic wasteland. In Moscow, the tunnels of the Metro have become a new home for the former inhabitants of the city. Within the catacombs, they fight for their survival, fending off hordes of hideous mutants born from the toxic atmosphere, as well as other factions desperate to take control of what little hospitable land remains. As they fight, they also search for a doomsday device that could be the key to their victory. A civil war is inevitable. During these dark hours, the players will embody Artyom, and become the last light for all of mankind.
The plot of Metro: Last Light was written by Dmitry Glukhovsky, acclaimed author of the novel Metro 2033 which inspired the creation of both video games. Also, Glukhovsky is responsible for all dialogue in Metro: Last Light. Glukhovskys novels Metro 2033 and Metro 2034 have sold more than 2.000.000 copies worldwide. In 2013, his latest book Metro 2035 will be also available outside of Russia.
For more information about Metro: Last Light, please visit www.enterthemetro.com.
Alternately, follow us at
find us at Facebook.com/MetroVideoGame
and subscribe to the official YouTube channel at YouTube.com/MetroVideoGame for the latest gameplay trailers.
About Deep Silver
Deep Silver develops and publishes interactive games for all platforms, seeking to deliver top-quality products that provide immersive game experiences driven by the desires of the gaming community. The company has published more than 200 games worldwide since 2003, including the critically-acclaimed, best-selling zombie action game, Dead Island™. Upcoming titles include the side-scrolling arcade brawler, Sacred™ Citadel, the isometric action RPG, Sacred 3, the next game in the Dead Island franchise, Dead Island Riptide, Metro™: Last Light and Saints Row IV™.
Deep Silver, Inc. is a wholly-owned subsidiary of Koch Media, GmbH, and includes the renowned development studio Volition, based in Champaign, IL. For more information, please visit www.deepsilver.com or follow us on twitter at @deepsilver.
About 4A Games
4A Games is a computer game development studio based in Kiev, Ukraine. The studio was established in December 2005 by the veterans of Ukrainian game industry, with the aim of developing premium quality computer games for high-end PCs and next generation consoles supported by the in-house developed “4A Engine”.
At the heart of the company are around 80 talented designers, programmers, artists, sound specialists and writers, with years of experience in software development and computer games in particular.
Creative Director Andrey Prokhorov has this to say about the studio:
“The Ukrainian game development industry was formed from self-taught people, enthusiasts who learned by trial and error. Coming from various backgrounds – engineers, musicians, movie directors, painters, scientists and even the military – this diversity gives our studio a certain uniqueness in the way we create games. All new people are carefully selected to fit perfectly into the team. We never pursue quantity to the prejudice of quality, and the smaller size of our studio allows for a unique creative process in a friendly atmosphere.”
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